Tags: janet rng rev
Rating:
## Description of the challenge
We are given a compiled binary of the [janet-lang](https://janet-lang.org/) interpreter, along with a "compiled" script written in janet-lang.
## Solution
So I'll start off by saying that we work cooperatively on some challenges. For example, [zenbassi](https://github.com/Stefan-Radu) also worked heavily on this one. So the writeup author is usually not the only one to credit for the challenge.
We run the challenge and it asks us to input some coordinates. We give it ``13.37,4.2`` five times and then it exits, showing us where the answer was in memory:
```
$ ./janet -i program.jimage
Welcome to geoguesser!
Where am I? 13.37,4.2
Nope. You have 4 guesses left.
Where am I? 13.37,4.2
Nope. You have 3 guesses left.
Where am I? 13.37,4.2
Nope. You have 2 guesses left.
Where am I? 13.37,4.2
Nope. You have 1 guesses left.
Where am I? 13.37,4.2
You lose!
The answer was: <tuple 0x5608A2AF0BC0>
```
Our first thought was that we had to dump the memory and then just give it the correct answer to decrypt some flag. But then we realized that there is a remote instance, so surely the local instance had no flag.
By inspecting the ``program.jimage`` compiled image we were given, we can observe several plaintext artifacts left over. A lot of the artifacts leak information about the modules used in the program. For example, these lines from the hexdump seem to suggest that there might be a random number generator involved:
```
000002e0: d805 7072 696e 74d7 00cd 00dc 0000 0400 ..print.........
000002f0: 0000 030b 0001 ce08 696e 6974 2d72 6e67 ........init-rng
00000300: da05 d807 6f73 2f74 696d 65d8 086d 6174 ....os/time..mat
00000310: 682f 726e 67da 2d00 0b00 cf08 696e 6974 h/rng.-.....init
00000320: 2d72 6e67 2c00 0000 2a02 0000 3301 0200 -rng,...*...3...
```
Even more interesting is the appearance of ``os/time``. This could mean this is a RNG seeded with the current time.
We found that janet has a [disasm](https://janet-lang.org/api/index.html#disasm) functionality. So we can import the program and disassemble any of the called functions.
```
$ ./janet # --- ENTER JANET REPL ---
Janet 1.28.0-358f5a0 linux/x64/gcc - '(doc)' for help
# --- IMPORT program.jimage ---
repl:1:> (import ./program)
@{_ @{:value <cycle 0>} program/compare-coord @{:private true} program/compare-float @{:private true} program/coordinate-peg @{:private true} program/get-guess @{:private true} program/guessing-game @{:private true} program/init-rng @{:private true} program/main @{:private true} program/parse-coord @{:private true} program/precision @{:private true} program/print-flag @{:private true} program/random-float @{:private true} program/rng @{:private true} :macro-lints @[]}
# --- DISASSEMBLE program/main ---
repl:2:> (disasm program/main)
{:arity 0 :bytecode @[ (lds 0) (ldc 1 0) (push 1) (ldc 2 1) (call 1 2) (ldc 3 2) (call 2 3) (ldi 3 -90) (ldi 4 90) (push2 3 4) (ldc 4 3) (call 3 4) (ldi 4 -180) (ldi 5 180) (push2 4 5) (ldc 5 3) (call 4 5) (push2 3 4) (mktup 3) (movn 4 3) (push 4) (ldc 6 4) (call 5 6) (jmpno 5 3) (ldc 6 5) (tcall 6) (ldc 6 6) (push 6) (ldc 7 1) (call 6 7) (ldc 6 7) (push2 6 4) (ldc 6 1) (tcall 6)] :constants @["Welcome to geoguesser!" <cfunction print> <function init-rng> <function random-float> <function guessing-game> <function print-flag> "You lose!" "The answer was: "] :defs @[] :environments @[] :max-arity 2147483647 :min-arity 0 :name "main" :slotcount 8 :source "main.janet" :sourcemap @[ (54 1) (55 3) (55 3) (55 3) (55 3) (56 3) (56 3) (57 16) (57 16) (57 16) (57 16) (57 16) (57 38) (57 38) (57 38) (57 38) (57 38) (57 15) (57 15) (57 3) (58 7) (58 7) (58 7) (58 3) (59 5) (59 5) (61 7) (61 7) (61 7) (61 7) (62 7) (62 7) (62 7) (62 7)] :structarg false :symbolmap @[(0 34 0 main) (19 34 4 answer)] :vararg false}
```
Then we can manually inspect it and assign some meaning to the lines. We used this [page as reference](https://janet-lang.org/docs/abstract_machine.html), describing the instructions of the abstract machine.
First, we started with ``program/main``, ``program/init-rng`` and ``program/random-float``. Analysis listed below:
```
// random-float
constants [
0: @[nil]
1: <cfunction math/rng-uniform>]
==================================
(lds 2) // $2 = current closure
(ldc 3 0) // $3 = constants[0] // [nil]
(geti 3 3 0) // $3 = $3[0] // nil
(push 3) // push $3 args // nil
(ldc 4 1) // $4 = constants[1] // rng-uniform
(call 3 4) // $3 = (call $4 args) // got random
(sub 4 1 0) // $4 = $1 - $0 // arg1 - arg2
(mul 5 3 4) // $5 = $3 * $4 // $3 * diff
(add 3 0 5) // $3 = $0 + $5 // scaled_diff + arg1
(ret 3) // ret $3 // random in [arg1, arg2]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// init-rng -> returns random number generator
constants = [
0: <cfunction os/time>
1: <cfunction math/rng>
2: @[nil] ]
==================================
(lds 0) $0 = current closure
(ldc 2 0) $2 = constants[0] // os/time
(call 1 2) $1 = call $2 args
(push 1) push args $1
(ldc 3 1) $3 = constants[1] // math/rng
(call 2 3) $2 = call $3 args
(ldc 1 2) $1 = constans[2] // nil?
(puti 1 2 0) $1[0] = $2
(ldc 1 2) $2 = $1
(geti 1 1 0) $1 = $1[0]
(ret 1) ret $1 // returns generator
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// main
constants = [
0: "Welcome to geoguesser!"
1: <cfunction print>
2: <function init-rng>
3: <function random-float>
4: <function guessing-game>
5: <function print-flag>
6: "You lose!"
7: "The answer was: " ]
====================================
(lds 0) $0 = current closure
(ldc 1 0) $1 = constants[0] // 0: "Welcome to geoguesser!"
(push 1) push $args $1
(ldc 2 1) $2 = constants[1] // 1: <cfunction print>
(call 1 2) $1 = call $2 args // print "welcome..."
(ldc 3 2) $3 = $2 // 2: <function init-rng>
(call 2 3) $2 = call $3 args // gets generator
(ldi 3 -90) $3 = -90
(ldi 4 90) $4 = 90
(push2 3 4) push args $3 $4
(ldc 4 3) $4 = constants[3] // random float
(call 3 4) *$3 = call $4 args // random float in [-90, 90]
(ldi 4 -180) $4 = -180
(ldi 5 180) $5 = 180
(push2 4 5) push args $4 $5
(ldc 5 3) $5 = constants[3] // random float
(call 4 5) *$4 = call $5 args // random float in [-180, 180]
(push2 3 4) push args $3 $4
(mktup 3) $3 = tuple ($3 $4)
(movn 4 3) $4 = $3 // tuple ($3 $4)
(push 4) push args $4
(ldc 6 4) $6 = constants[4] // guessing game (tuple ($3 $4))
(call 5 6) $5 = call $6 args //
(jmpno 5 3) if $5 pc++ else pc += 3
(ldc 6 5) $6 = constants[5] // print-flag
(tcall 6) return call $6 args // print flag
(ldc 6 6) $6 = constants[6] // "you lost"
(push 6) push args $6
(ldc 7 1) $7 = constants[1] // print
(call 6 7) $6 = call $7 args // print "you lost"
(ldc 6 7) $6 = constants[7] // the answer was
(push2 6 4) push args $6 $4
(ldc 6 1) $6 = constants[1] // print
(tcall 6) return call $6 // print the ans was (tuple ..)
```
Honestly, we analyzed a bit too much (in fact, we analyzed almost the whole program, check appendix). Really what we needed to see is that ``random-float`` generates a floating point number in a range and that the generator is seeded with the current time. So all you have to do is rewrite the number generation and then pass it to the remote instance. We wrote the following janet script to generate the random numbers with the current time:
```
(let [t (math/rng (os/time))]
(printf "%.4f,%.4f"
(+ -90 (* 180
(math/rng-uniform t)
))
(+ -180 (* 360
(math/rng-uniform t)
))))
```
Notice how we only assigned the seeded RNG to a variable at the **beginning** of the script. This is very important, because otherwise the RNG will print out different numbers in different instances of it. This was a problem we initially had while solving. So then we write a small, simple pwntools script and get the flag:
```py
#!/usr/bin/env python3
from pwn import *
def send_janet():
print(val)
target.sendline(val)
print(target.recvline())
#target = process(["./janet", "-i", "program.jimage"])
target = remote("geoguesser.chal.uiuc.tf", 1337)
val = subprocess.check_output(['janet', 'main.janet'])
print(target.recvline())
send_janet()
send_janet()
#send_janet()
#send_janet()
#send_janet()
print(target.recv())
```
Not sure why, but I had to send the coordinates twice before getting the correct reply. Maybe I'm sending them too fast or something.
Running:
```
$ ./solve.py
[+] Opening connection to geoguesser.chal.uiuc.tf on port 1337: Done
b'== proof-of-work: disabled ==\n'
b'-52.8000,56.5566\n'
b'Welcome to geoguesser!\n'
b'-52.8000,56.5566\n'
b'Where am I? You win!\n'
b'The flag is: uiuctf{wow!_I_cant_believe_its_another_.hidden_flag!!!1}\n'
[*] Closed connection to geoguesser.chal.uiuc.tf port 1337
```
## Appendix
Here's our full analysis of the program image:
```
// random-float
constants [
0: @[nil]
1: <cfunction math/rng-uniform>]
==================================
(lds 2) // $2 = current closure
(ldc 3 0) // $3 = constants[0] // [nil]
(geti 3 3 0) // $3 = $3[0] // nil
(push 3) // push $3 args // nil
(ldc 4 1) // $4 = constants[1] // rng-uniform
(call 3 4) // $3 = (call $4 args) // got random
(sub 4 1 0) // $4 = $1 - $0 // arg1 - arg2
(mul 5 3 4) // $5 = $3 * $4 // $3 * diff
(add 3 0 5) // $3 = $0 + $5 // scaled_diff + arg1
(ret 3) // ret $3 // random in [arg1, arg2]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// init-rng -> returns random number generator
constants = [
0: <cfunction os/time>
1: <cfunction math/rng>
2: @[nil] ]
==================================
(lds 0) $0 = current closure
(ldc 2 0) $2 = constants[0] // os/time
(call 1 2) $1 = call $2 args
(push 1) push args $1
(ldc 3 1) $3 = constants[1] // math/rng
(call 2 3) $2 = call $3 args
(ldc 1 2) $1 = constans[2] // nil?
(puti 1 2 0) $1[0] = $2
(ldc 1 2) $2 = $1
(geti 1 1 0) $1 = $1[0]
(ret 1) ret $1 // returns generator
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// compare-float -> compares floats
constants = [
0: <cfunction math/abs>
]
args = [
0: a
1: b
2: tolerance
]
======================================
(lds 3) $3 = current closure
(sub 4 0 1) $4 = $0 - $1 // arg0 - arg1 (a - b)
(push 4) push args $4
(ldc 6 0) $6 = constants[0] // math/abs
(call 5 6) $5 = call $6 args
(lt 4 5 2) $4 = $5 < $2 ? // true/false
(ret 4)
// so basically it does
// return abs(a - b) < tolerance
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// compare-coords
constants = [
0: <cfunction compare-float>
]
args = [
0: a // guess
1: b // correct
2: tolerance
]
====================================
(lds 3) $3 = current closure
(ldi 5 0) $5 = 0
(get 4 0 5) $4 = $0[$5] // guess[0]
(ldi 6 0) $6 = 0
(get 5 1 6) $5 = $1[$6] // correct[0]
(push3 4 5 2) Push $4, $5, $2, on args // guess[0], correct[0], tolerance
(ldc 7 0) $7 = compare-float
(call 6 7) $6 = call compare-float on args
(movn 4 6) $4 = $6
(jmpno 6 8) if $6 pc++ else pc += 8 // exit if not true
(ldi 7 1)
(get 5 0 7) $5 = $0[1] // guess[1]
(ldi 8 1) $8 = 1
(get 7 1 8) $7 = $1[1] // correct[1]
(push3 5 7 2) Push $5, $7, $2, on args // guess[1], correct[1], tolerance
(ldc 8 0)
(tcall 8) return compare-float result
(ret 4)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// guessing-game
constants = [
0: <function get-guess>
1: 0.0001
2: <function compare-coord>
3: <cfunction not>
4: "Nope. You have "
5: " guesses left."
6: <cfunction print>
]
args = [
0: answer
1: guessing-game
2: guess
3: remaining
]
====================================
(lds 1) $1 = closure
(ldc 3 0) $3 = get-guess
(call 2 3) $2 = get-guess()
(movn 3 2) $3 = $2
(ldi 4 4) $4 = 4
(ldc 6 1) $6 = 0.0001 // constants[1]
(push3 3 0 6) Push $3, $0, $6 // guess, answer, precision
(ldc 7 2) $7 = compare-coord
(call 6 7) $6 = compare-coord(stack_stuff)
(push 6) Push $6 // true/false
(ldc 8 3) $8 = func-not
(call 7 8) $7 = !compare-coord()
(movn 6 7) $6 = $7
(jmpno 7 4) if $7 pc++ else pc += 4 // if not correct else jump 4
(gtim 8 4 0) $8 = $4 > 0 // rem_guesses > 0 ?????
(movn 5 8) $5 = $8
(jmp 2) jump 2
(movn 5 6) $5 = $6 // !compare-coord()
(jmpno 5 10) if $5 pc++ else pc += 10 // if not correct or out of guesses jump 10 BIG JUMP OUT OF LOOP -------->
(ldc 6 4) $6 = "Nope."
(ldc 7 5) $7 = "guesses left"
(push3 6 4 7) push $6, $4, $7 // "Nope you have " x " guesses left
(ldc 7 6) $7 = print
(call 6 7) $6 = print()
(addim 4 4 -1) $4 = $4 - 1 // decrease remaining
(ldc 6 0) $6 = get-guess
(call 3 6) $3 = get-guess()
(jmp -22) loop back
(ldc 5 1) 5 = precision // JUMP HERE <----------------------------------------------------------------------
(push3 3 0 5) push $3, $0, $5 // guess, answer, precision
(ldc 5 2) $5 = compare-coords
(tcall 5) ret compare-coords()
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// main
constants = [
0: "Welcome to geoguesser!"
1: <cfunction print>
2: <function init-rng>
3: <function random-float>
4: <function guessing-game>
5: <function print-flag>
6: "You lose!"
7: "The answer was: " ]
====================================
(lds 0) $0 = current closure
(ldc 1 0) $1 = constants[0] // 0: "Welcome to geoguesser!"
(push 1) push $args $1
(ldc 2 1) $2 = constants[1] // 1: <cfunction print>
(call 1 2) $1 = call $2 args // print "welcome..."
(ldc 3 2) $3 = $2 // 2: <function init-rng>
(call 2 3) $2 = call $3 args // gets generator
(ldi 3 -90) $3 = -90
(ldi 4 90) $4 = 90
(push2 3 4) push args $3 $4
(ldc 4 3) $4 = constants[3] // random float
(call 3 4) *$3 = call $4 args // random float in [-90, 90]
(ldi 4 -180) $4 = -180
(ldi 5 180) $5 = 180
(push2 4 5) push args $4 $5
(ldc 5 3) $5 = constants[3] // random float
(call 4 5) *$4 = call $5 args // random float in [-180, 180]
(push2 3 4) push args $3 $4
(mktup 3) $3 = tuple ($3 $4)
(movn 4 3) $4 = $3 // tuple ($3 $4)
(push 4) push args $4
(ldc 6 4) $6 = constants[4] // guessing game (tuple ($3 $4))
(call 5 6) $5 = call $6 args //
(jmpno 5 3) if $5 pc++ else pc += 3
(ldc 6 5) $6 = constants[5] // print-flag
(tcall 6) return call $6 args // print flag
(ldc 6 6) $6 = constants[6] // "you lost"
(push 6) push args $6
(ldc 7 1) $7 = constants[1] // print
(call 6 7) $6 = call $7 args // print "you lost"
(ldc 6 7) $6 = constants[7] // the answer was
(push2 6 4) push args $6 $4
(ldc 6 1) $6 = constants[1] // print
(tcall 6) return call $6 // print the ans was (tuple ..)